8/12/2023 0 Comments Loop hero counter![]() ![]() But, for the most part, a Rogue's Loop always has a ton of Spiders, a long River, and a lot of Thickets. Outside that, it's completely up to each player, and these rules aren't exactly ironclad. The empty areas of the map will also have Forests and Deserts placed in them whenever the player wants to accelerate the time before the Boss Spawns.The outer area of the Loop should be a long, winding River that forms a variety of U-shapes with Thickets and Sand Dunes adjacent to it.A Cemetery should be placed not far from the Campfire, as Skeletons are easily beaten by a high Attack Speed stat.Next is a Smith's Forge somewhere after the Campfire, and behind it as well, so that the Rogue can equip their best gear, trade it to the Forge for the reduced damage effect, and refresh the effect right after the next Loop starts.There should be Spider Cocoons everywhere, as these are the best enemies for the Rogue to fight, and they give a ton of Trophies and Cards.There should be a Grove next to the Campfire with a Blood Grove as well so that the 15 percent execution bonus is applied to the Boss of the stage.With all this said, what does the actual Loop of a good Rogue player look like? Well, it should look pretty similar no matter the Loop shape. The only other special ability the Rogue has is that it also gets a ten percent bonus for every item equipped with the same effect, making it even better for stacking into one or two stats rather than spreading out equal distribution to all of them. This means that, for the most part, during a Loop, the Rogue doesn't have the chance to get better equipment midway through, which makes each Loop a lot riskier than it is for the Warrior or Necromancer. ![]() Then, once the Rogue reaches the campfire at the start/end of the Loop, it trades in all these Trophies for Equipment. When the Rogue kills an enemy, it has a chance to get a "Trophy" in exchange. Well, to be fair, it's also the only class with innate Vampirism, but that doesn't fully count.Īs far as its other systems go, the Rogue also obtains its equipment uniquely. Think of it like draining life/HP from your enemy. Players cane get Vampirism stat from items you pick from slain enemies. You get some HP back based on your attack depending on the percentage of Vampirism you have. Out of all those stats, the ones that are unique to the Rogue Class are the Critical Damage Chance and Critical Damage stats. Vampirism in Loop Hero is a stat bonus that will give you HP which is much-needed during combat. So, they can easily cover for the Rogue's inherent weaknesses depending on how they build their Loop. Thankfully, in Loop Hero, the player controls the character's stats and what enemies they go up against with the different Cards, one of the best aspects of the game. Basically, the Rogue is a lot like the classic DnD-type Rogue, prioritizing evasion, attack speed, and critical attacks in exchange for low HP and Defense. First up, to play the Rogue, the player needs to know how it works and how Loop Hero works in general. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |